Native Mac App

3D Gaussian Splatting
on Your Mac

Create photorealistic 3D scenes from photos and videos — powered entirely by Apple Metal GPU compute on your Mac. A fast, local alternative to cloud-based NeRF and photogrammetry tools.

A complete Gaussian Splatting workflow on Mac — import, train, edit and export in a single app. No separate tools, no Python, no cloud.

Apple Silicon Native Metal GPU Compute macOS 26 Tahoe 100% Local Processing
RadianceKit Expert Mode — a 3D Gaussian Splat of a flower bouquet with the training interface

Features

Native GPU Training on Apple Silicon

RadianceKit runs 3D Gaussian Splatting training directly on Apple Silicon using Metal. No cloud upload required — your data stays on your machine. Supports M1, M2, M3, and M4 chips for fast 3D reconstruction from photos.

Simple and Expert Mode

Simple Mode guides you step by step: import photos, press Start, and get a 3D scene. Expert Mode gives you a three-panel layout with project navigator, interactive 3D viewport, and a full inspector for training parameters, live loss curves, and export options — ideal for professional 3D scanning workflows.

Six Export Formats

Export your Gaussian Splatting scenes as PLY, Compressed PLY, SPZ, glTF, .splat, or SOG. Create orbit videos or self-contained interactive web viewers — ready to share without any additional software.

Interactive Gaussian Editor

Select and delete regions directly in the 3D viewport. Remove floating artifacts or unwanted parts of the scene with a brush tool, then undo if needed. Fine-tune your 3D reconstructions with precision.

How It Works

1

Import

Drop photos or a video into the app

2

Align

Apple Photogrammetry computes camera positions automatically

3

Train

Gaussian Splatting creates millions of tiny 3D ellipsoids that represent your scene

4

Preview

Explore the 3D reconstruction from any angle in real time

5

Export

Save in your preferred format or share as a web viewer

Michelangelo’s David reconstructed as a 3D Gaussian Splat — Expert Mode
Live training metrics and loss curve while reconstructing a flower bouquet
A plush toy captured in 3D — Simple Mode preview
Apple Silicon
  • Apple Silicon Mac (M1 or later)
  • 16 GB RAM recommended
  • macOS 26 Tahoe or later

Try Free for 3 Days

Create photorealistic 3D scenes from photos and videos — powered entirely by Apple Metal GPU compute on your Mac. A fast, local alternative to cloud-based NeRF and photogrammetry tools.

Download on the Mac App Store

Frequently Asked Questions

What is 3D Gaussian Splatting?

A technique that reconstructs a real scene as millions of tiny 3D ellipsoids ("splats") from ordinary photos or video. The result is a photorealistic 3D scene you can explore from any angle in real time — a faster, sharper alternative to NeRF and traditional photogrammetry.

Do I need any other tools or a Python setup to use RadianceKit?

No. RadianceKit is a complete Gaussian Splatting workflow in a single Mac app. You import photos or video, align, train, edit and export — all inside the app. There is no command line, no Python environment and no external software to install.

Does RadianceKit run in the cloud or on my Mac?

Everything runs locally on your Mac. Training uses the Apple Silicon GPU through Metal — your photos and 3D scenes never leave your device. No account and no internet connection are required for processing.

What Mac do I need to run RadianceKit?

RadianceKit requires an Apple Silicon Mac (M1 or later) running macOS 26 Tahoe or later. 16 GB of RAM is recommended for comfortably training larger scenes.

How much does RadianceKit cost?

RadianceKit is free to download and includes a 3-day trial of all features. After the trial you can unlock the full version with a one-time in-app purchase — no subscription.

Which file formats can I import?

RadianceKit imports three kinds of files. Source media for training a new splat: video (.mp4, .mov, .m4v, .avi) and photos (.jpg/.jpeg, .png, .heic, .tiff/.tif, .bmp). Existing splats you can open and view without training: .ply, .spz and .splat. And scenes & camera data: RadianceKit scene bundles (.radiancescene), COLMAP workspaces (a folder with sparse/ cameras plus an images folder) and .radiancecapture bundles from the iPhone companion app.

Can I import 360 footage (Insta360 .insv, equirectangular)?

Not directly, yet. .insv is Insta360's proprietary dual-fisheye container, and even stitched 360 equirectangular frames don't match the structure-from-motion step, which expects normal flat perspective cameras. The way that works today: open the clip in Insta360 Studio, reframe it into one or more flat perspective shots (like panning a normal camera around the scene), export those as .mp4, then import the .mp4 into RadianceKit. Native 360 and fisheye ingest — with generic camera models, so equirectangular and fisheye go straight in — is on the roadmap, but not shipped yet.

Which export formats does RadianceKit support?

You can export scenes as PLY, Compressed PLY, SPZ, glTF, .splat or SOG. RadianceKit can also create orbit videos and self-contained interactive web viewers you can share without any extra software.